I've decided to completely scrap "Majik" for now. I was planning to make this game based purely on things like int and strings, but in order to make this game properally work it needs to be running off a database which just isn't worth my time right now. Working with databases are a lot easier to work with graphical applications and for now work on this project is at a complete hult. I might come back to it one day but it's quite unlikely. Here's a few screenshots of what I had done on this project. The entire program was made of 307 lines of code. I'm going to be moving onto more graphic based projects now that I understand most of the console window programming aspects. The menu system was based off of a switch which jumped around to different case's depending on which area of the menu you were in. All the Character's stats were programmed into a enum so that once a character was selected they could easily be called on and placed into an int creating your main character's stats which would have been used in the battle system and for other systems. However once it leaves that case these values are reset. There's ways around this but it would not only take away from the games appearance it's just not worth my time coding, and I will focus on databasing with more graphical based programs.
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